Dropped in for playing/testing of a new iPhone game at Conflux this weekend. Created by co-founders of Come Out and Play, Gigaputt turned the East Village into our virtual golf course. Laid over real-world maps, avenues were transformed into fairways as we picked out our clubs, followed our wayward balls, and raced to complete holes. While I've been seeing many location-based apps in development, the type of interaction designed is typically still pretty solitary: announcing "hey i'm here", rating a venue as liked or disliked, or tagging with a personal photo. As a multi-player game, Gigaputt engaged us with changing our surroundings and reacting to each other (not to mention the confused strangers on the street). It was also nice not carrying around heavy golf clubs, and the hint of that matrix-like downloadable supplement brings ideas for other kinds of possibilities.
While not networked, on the theme of augmenting physical surfaces with digital info, recent demos like Pattie Maes' (MIT Media Lab Fluid Interface Group) talk at TED on sixthsense, again points to a near future of designing experiences that go beyond twitter-like data seeding and that moves towards enabling behaviors with data as the enhancer and natural biproduct. (A few more fun interfaces to browse like an interactive mirror and public lasergames here.)
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Posted by: nwKim | December 28, 2009 at 07:58 PM